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Server schedule

Events

8 automatic events. Times are in server time (UTC). Click an event to see how it works.

Server clock · UTC

07:27

Next, together

Chaos Castle, Devil Square and Red Dragon in 33 min

Chaos Castle

PvPranked

Free-for-all, and the floor vanishes under whoever is left.

in 33 min
Where
Chaos Castle 1–7
Entry
Armor of Guardsman
Gate
gate open for 15 min
Match
10 min
Slots
70 per arena
Party
not allowed
When
every 2 hours · 10 min

Times · UTC

  • 00:00
  • 02:00
  • 04:00
  • 06:00
  • 08:00
  • 10:00
  • 12:00
  • 14:00
  • 16:00
  • 18:00
  • 20:00
  • 22:00

How it works

  • Up to 70 players get in. The map starts as a safe zone; when the event begins, it stops being one.
  • NPCs fill the map up to 100 fighters, and they fight each other too.
  • Die and it's over for you. Monsters that die don't respawn, and have a 50% chance to explode, pushing back anyone within a distance of 3.
  • The map shrinks three times: when fewer than 40, 30 and 20 fighters remain. Stand on floor that vanished and you fall — and falling is dying.
  • The winner is the last one standing, or whoever has the most kills when time runs out.

Score. 2 points per monster, 1 per player.

Reward. A jewel and/or an ancient item.

Which arena is yours

  • Chaos Castle 115 – 49
  • Chaos Castle 250 – 119
  • Chaos Castle 3120 – 179
  • Chaos Castle 4180 – 239
  • Chaos Castle 5240 – 299
  • Chaos Castle 6300 – 400
  • Chaos Castle 7400 – 400

Outside your level range, the NPC won't open the gate. Up to 70 per match.

Blood Castle

PvEranked

Break down the gate, smash the statue, return the Archangel's weapon.

in 1h33
Where
Blood Castle 1–8
Entry
Cloak of Invisibility, at the Archangel Messenger in Devias
Gate
gate open for 20 min
Match
20 min
Slots
10 per castle
Party
allowed
When
every 3 hours · 20 min

Times · UTC

  • 00:00
  • 03:00
  • 06:00
  • 09:00
  • 12:00
  • 15:00
  • 18:00
  • 21:00

How it works

  • The bridge rises and the party pushes on to the Castle Gate. Breaking it down gives extra EXP to whoever broke it, and half of that to party members who have already died.
  • Behind it is the Statue of Saint. Breaking it announces the name of whoever broke it to the whole map and drops the Archangel's Weapon.
  • Whoever picks up the weapon has to take it to the altar. Handing it in ends the event and decides the winner.
  • Whoever dies carrying the weapon drops it on the ground, and the race starts over.

Score. Your score depends on how you finished: won, was in the winner's party, died or did not finish. If nobody wins, everyone loses 300 points.

Reward. Experience per second left, money (the winning party gets double) and an Archangel item.

Which arena is yours

  • Blood Castle 115 – 80
  • Blood Castle 281 – 130
  • Blood Castle 3131 – 180
  • Blood Castle 4181 – 230
  • Blood Castle 5231 – 280
  • Blood Castle 6281 – 330
  • Blood Castle 7331 – 400
  • Blood Castle 8331 – 400

Outside your level range, the NPC won't open the gate. Up to 10 per match.

Devil Square

PvEranked

Waves of monsters. Kill as many as you can before time runs out.

in 33 min
Where
Devil Square 1–7
Entry
Devil's Invitation (Devil's Eye + Devil's Key in the Chaos Machine), at Charon in Noria
Gate
gate open for 25 min
Match
20 min
Slots
10 per arena
Party
allowed
When
every 4 hours · 20 min

Times · UTC

  • 00:00
  • 04:00
  • 08:00
  • 12:00
  • 16:00
  • 20:00

How it works

  • The simplest of the three: the arena fills with monsters and you score per kill.
  • Each kill is worth the arena number in points — a kill in Devil Square 7 is worth seven times more than in 1.
  • There's no single winner: what counts is the scoreboard at the end.

Score. Points equal to the arena level, per monster killed.

Reward. EXP and money by position on the scoreboard.

Which arena is yours

  • Devil Square 115 – 130
  • Devil Square 2131 – 180
  • Devil Square 3181 – 230
  • Devil Square 4231 – 280
  • Devil Square 5281 – 330
  • Devil Square 6331 – 400
  • Devil Square 7all levels

Outside your level range, the NPC won't open the gate. Up to 10 per match.

Happy Hour

global

One hour of multiplied EXP, anywhere.

in 4h38
Where
Whole server
Duration
60 min
Slots
everyone
When
every 6 hours · 60 min
Bonus
×1,5 EXP, on top of the server rate

Times · UTC

  • 00:05
  • 06:05
  • 12:05
  • 18:05

How it works

  • No entry, map or sign-up: it starts and applies to every connected player, including those who join midway.
  • Multiplies both normal and master EXP.
  • Whoever joins during the hour gets the notice and the bonus right away.

Reward. Multiplied EXP for as long as it lasts.

Golden Invasion

invasion

Golden monsters show up in the towns and the classic maps.

in 4h33
Where
Lorencia, Noria, Devias, Atlans and Tarkan
Duration
15 min
Slots
everyone
When
3× a day · 15 min

Times · UTC

  • 00:00
  • 12:00
  • 20:00

How it works

  • Nine types of golden monster spawn on fixed maps: Budge Dragon in Lorencia, Goblin in Noria, Soldier and Titan in Devias, Vepar and Lizard King in Atlans, Wheel and Tantallos in Tarkan.
  • The Golden Dragon spawns in one of the three towns, picked at random each invasion.
  • There are 2 of each type; the Golden Lizard King and the Golden Tantallos come alone. They have triple the life and double the damage of normal monsters.

Reward. The monsters' own drops, including the Box of Kundun.

White Wizard

invasion

A White Wizard and his army take over a town.

in 4h33
Where
One of Lorencia, Noria and Devias
Duration
30 min
Slots
everyone
When
5× a day · 30 min

Times · UTC

  • 12:00
  • 14:00
  • 16:00
  • 20:00
  • 22:00

How it works

  • It picks one of the three towns per invasion and concentrates everything there.
  • 1 White Wizard, 15 Destructive Ogre Soldier and 10 Destructive Ogre Archer spawn.

Reward. The White Wizard leaves a Jewel of Bless. The ogres can leave the Wizard's Ring.

Red Dragon

invasion

Five red dragons in a randomly picked town.

in 33 min
Where
Lorencia, Noria or Devias
Duration
10 min
Slots
everyone
When
every 6 hours · 10 min

Times · UTC

  • 02:00
  • 08:00
  • 14:00
  • 20:00

How it works

  • Five Red Dragon spawn in one of the three towns, chosen each invasion.

Reward. Each dragon has a 25% chance to leave a jewel: Chaos, Bless or Soul.

Wandering merchants

NPC

Shop NPCs that change location on their own.

no set time
Where
Varies
Slots
—
When
each merchant moves every 1 to 3 h

How it works

  • No fixed schedule: each merchant moves on its own.

Reward. Whatever they sell.

Latest results

Who won

Event rankings

No events finished yet.

Blood Castle, Devil Square and Chaos Castle record their results here when they end.

How do you get the ticket for each event? Read the events tutorial.