Classes · 5 min read
Fairy Elf Build in MU Online
Fairy Elf build for MU Online Season 6: attack Elf and support Elf, points per stat, skills by level, evolution, bows and Idle setup.
The Fairy Elf attacks from range with a bow or crossbow and is the only class that heals and empowers others: Heal, Greater Damage and Greater Defense work on herself and on the party. Pick one of two paths: the attack Elf, who hunts solo on Agility, and the support Elf, who lives on Energy and makes the whole party stronger.
Points per level
The Fairy Elf earns 5 points per level. After the Gain Hero Status quest, from level 220, she earns 6.
On reset, your points are wiped and replaced by 1,500 × your reset count: at reset 3 you start level 1 with 4,500 points to spend, and the points from each level come on top. See the reset tutorial.
What each stat does for an Elf
| Stat | Effect |
|---|---|
| Agility | Bow and crossbow damage, defense and the requirement for weapons |
| Strength | A little bow damage and the requirement for gear |
| Vitality | HP (2 per point) |
| Energy | Strength of Greater Damage, Greater Defense and Heal, and mana (1.5 per point) |
Stat distribution
| Attack Elf | Support Elf | |
|---|---|---|
| Agility | 60% | 25% |
| Strength | 15% | what your gear needs |
| Vitality | 15% | 20% |
| Energy | 10% | 55% |
With 4,500 points, the attack Elf ends up with about 2,700 Agility, 675 Strength, 675 Vitality and 450 Energy.
- Attack Elf: farms solo, with Idle, and kills from range before taking hits.
- Support Elf: Greater Damage and Greater Defense scale with Energy. Best in a party, and the Faith set asks for Energy instead of Agility.
The Heal, Greater Defense and Greater Damage orbs require 100 Energy: even the attack Elf should get there early.
To spend points without clicking one by one, use /add agi 500 or /agi 500. To have points spent automatically as you level, use /auto ene 100 agi 1000. A reset cancels the queue: set it up again after resetting. The commands are in keys and commands.
Skills by level
| Level | Skill | Where it comes from |
|---|---|---|
| Start | Triple Shot (three arrows in a fan) | The equipped bow or crossbow |
| Start | Heal, Greater Defense, Greater Damage | Orb of Healing, Orb of Greater Damage and Orb of Greater Defense, sold by Elf Lala in Noria |
| Start | Summons, from the Goblin up | Orb of Summoning, sold by Elf Lala from +0 to +4; the higher the orb level, the stronger the monster |
| 130 | Penetration (area) | Orb of Penetration, dropped by monsters |
| Muse Elf | Ice Arrow | Orb of Ice Arrow, requires 258 Agility, dropped by monsters |
| 220 | Infinity Arrow | Reward from the Gain Hero Status quest |
| 220 | Multi-Shot (area) and Recovery | Crystal of Multi-Shot and Crystal of Recovery |
Infinity Arrow stops the Elf from using arrows for 10 minutes. Without it, every shot uses Arrows (bow) or Bolt (crossbow), sold by the Potion Girl.
An orb drops from monsters close to the orb's level. See where to farm at each level range.
Evolution
- Muse Elf: second class, from level 150.
- Gain Hero Status: quest from Marlon at level 220; gives 1 extra point per level and Infinity Arrow.
- High Elf: third class, from level 400. Opens the Master Level tree, with upgrades such as Triple Shot Mastery and Attack Increase Mastery.
The step by step is in class evolution.
Bows and sets
| Range | Weapons | Sets |
|---|---|---|
| Early | Short Bow, Bow, Elven Bow, Crossbow | Vine, Silk |
| Mid | Tiger Bow, Silver Bow, Bluewing Crossbow | Wind, Spirit, Guardian |
| High | Aquagold Crossbow, Saint Crossbow, Celestial Bow, Great Reign Crossbow | Iris, Divine, Red Spirit |
| Items 114+ | Albatross Bow, Stinger Bow, Arrow Viper Bow | Faith (support), Seraphim, Sylphid Ray |
The Chaos Nature Bow doesn't drop from monsters: it comes from the Chaos Machine. The Sylph Wind Bow requires level 380.
With Idle
- Attack skill: Triple Shot early on, Penetration from 130 and Multi-Shot from 220.
- Buff (VIP): Infinity Arrow for the attack Elf. The support Elf uses Greater Damage with Buff the party checked, and the whole party gets it.
- Potions: health potion at 50% to 60%. Without VIP, Idle doesn't drink mana potions.
- Arrows: Idle doesn't buy them. Bring enough arrows or bolts for the time you plan to be away, or use Infinity Arrow.
- Spot: the Elf has little HP; pick monsters she can take down before they reach her. See Idle.

